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CSE
2009
IEEE
15 years 1 months ago
Equilibria and Efficiency Loss in Games on Networks
Social networks are the substrate upon which we make and evaluate many of our daily decisions: our costs and benefits depend on whether--or how many of, or which of--our friends ar...
Joshua R. Davis, Zachary Goldman, Jacob Hilty, Eli...
CCS
2006
ACM
15 years 1 months ago
EXE: automatically generating inputs of death
This paper presents EXE, an effective bug-finding tool that automatically generates inputs that crash real code. Instead of running code on manually or randomly constructed input,...
Cristian Cadar, Vijay Ganesh, Peter M. Pawlowski, ...
MOBISYS
2010
ACM
15 years 3 days ago
Augmenting mobile 3G using WiFi
We investigate if WiFi access can be used to augment 3G capacity in mobile environments. We first conduct a detailed study of 3G and WiFi access from moving vehicles, in three dif...
Aruna Balasubramanian, Ratul Mahajan, Arun Venkata...
ANCS
2008
ACM
14 years 11 months ago
Implementing an OpenFlow switch on the NetFPGA platform
We describe the implementation of an OpenFlow Switch on the NetFPGA platform. OpenFlow is a way to deploy experimental or new protocols in networks that carry production traffic. ...
Jad Naous, David Erickson, G. Adam Covington, Guid...
DELFI
2003
14 years 11 months ago
Evaluation von Datenbanken zur Speicherung von strukturierten Metadaten am Beispiel LOM
: Im E-Learning-Bereich hat sich in den letzten Jahren das Erfassen von Metadaten zu Lernressourcen etabliert. Diese sollen das Finden und Wiederverwenden von Lernressourcen ermög...
Stefan Hoermann, Ronny John, Cornelia Seeberg, Ral...
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