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ATAL
2007
Springer
15 years 5 months ago
Reputation in the joint venture game
In many settings, agents need to identify competent partners to assist them in accomplishing tasks. Direct experience may not provide sufficient data to learn the competence of ot...
Philip Hendrix, Barbara J. Grosz
SUTC
2010
IEEE
15 years 5 months ago
Data Caching in Ad Hoc Networks Using Game-Theoretic Analysis
— Extensive research has been performed to study selfish data caching in ad hoc networks using game-theoretic analysis. However, due to the caching problem’s theoretical root ...
Yutian Chen, Bin Tang
CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
15 years 1 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock
ICMCS
2006
IEEE
152views Multimedia» more  ICMCS 2006»
15 years 7 months ago
GPCD: Grid-based Predictive Collision Detection for Large-scale Environments in Computer Games
Given a time horizon parameter h and an object set O, predictive collision detection finds all the object pairs < oi, oj, ti > which will collide in the future time interva...
Zhiwen Yu, Hau-San Wong
IE
2007
15 years 3 months ago
Exploring terra incognita: wayfinding devices for games
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...