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CGI
2001
IEEE
15 years 3 months ago
Modeling and Rendering of Various Natural Phenomena Consisting of Particles
The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, te...
Tomoyuki Nishita, Yoshinori Dobashi
CVPR
2010
IEEE
15 years 3 months ago
Discontinuous Seam-Carving for Video Retargeting
We introduce a new algorithm for video retargeting that uses discontinuous seam-carving in both space and time for resizing videos. Our algorithm relies on a novel appearance-base...
Matthias Grundmann, Vivek Kwatra, Mei Han, Irfan E...
SIGGRAPH
1987
ACM
15 years 3 months ago
Generating antialiased images at low sampling densities
Ray tracing produces point samples of an image from a 3-D model. Constructing an antialiased digital picture from point samples is difficult without resorting to extremely high sa...
Don P. Mitchell
FLAIRS
2010
15 years 2 months ago
Visual Object Detection using Frequent Pattern Mining
Object search in a visual scene is a highly challenging and computationally intensive task. Most of the current object detection techniques extract features from images for classi...
Yousuf Aboobaker Sait, Balaraman Ravindran
ATAL
2008
Springer
15 years 1 months ago
Evaluating the performance of DCOP algorithms in a real world, dynamic problem
Complete algorithms have been proposed to solve problems modelled as distributed constraint optimization (DCOP). However, there are only few attempts to address real world scenari...
Robert Junges, Ana L. C. Bazzan