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» Generalized crowding for genetic algorithms
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ATAL
2007
Springer
15 years 4 months ago
Dynamic movement and positioning of embodied agents in multiparty conversations
For embodied agents to engage in realistic multiparty conversation, they must stand in appropriate places with respect to other agents and the environment. When these factors chan...
Dusan Jan, David R. Traum
GECCO
2007
Springer
163views Optimization» more  GECCO 2007»
15 years 4 months ago
Interactive evolution of XUL user interfaces
We attack the problem of user fatigue by using an interactive genetic algorithm to evolve user interfaces in the XUL interface definition language. The interactive genetic algori...
Juan C. Quiroz, Sushil J. Louis, Sergiu M. Dascalu
GECCO
2005
Springer
195views Optimization» more  GECCO 2005»
15 years 3 months ago
Evolving fuzzy decision tree structure that adapts in real-time
A fuzzy logic algorithm has been developed that automatically allocates electronic attack (EA) resources distributed over different platforms in real-time. The controller must be ...
James F. Smith III
GECCO
2008
Springer
123views Optimization» more  GECCO 2008»
14 years 11 months ago
Hierarchical evolution of linear regressors
We propose an algorithm for function approximation that evolves a set of hierarchical piece-wise linear regressors. The algorithm, named HIRE-Lin, follows the iterative rule learn...
Francesc Teixidó-Navarro, Albert Orriols-Pu...
WABI
2001
Springer
110views Bioinformatics» more  WABI 2001»
15 years 2 months ago
Boosting EM for Radiation Hybrid and Genetic Mapping
Radiation hybrid (RH) mapping is a somatic cell technique that is used for ordering markers along a chromosome and estimating physical distances between them. It nicely complements...
Thomas Schiex, Patrick Chabrier, Martin Bouchez, D...