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SIGGRAPH
1994
ACM
15 years 8 months ago
Fast volume rendering using a shear-warp factorization of the viewing transformation
Several existing volume rendering algorithms operate by factoring the viewing transformation into a 3D shear parallel to the data slices, a projection to form an intermediate but ...
Philippe Lacroute, Marc Levoy
SIGGRAPH
1994
ACM
15 years 8 months ago
Generalization of Lambert's reflectance model
Lambert's model for body reflection is widely used in computer graphics. It is used extensively by rendering techniques such as radiosity and ray tracing. For several real-wo...
Michael Oren, Shree K. Nayar
SIGGRAPH
1994
ACM
15 years 8 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 8 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
VLDB
1993
ACM
97views Database» more  VLDB 1993»
15 years 8 months ago
Managing Derived Data in the Gaea Scientific DBMS
ract One important aspect of scientific data management is metadata management. Metadata is information about data (e.g., content, source, processing applied, precision). One kind ...
Nabil I. Hachem, Ke Qiu, Michael A. Gennert, Matth...
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