Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
We propose a generic algorithmic model called STAMP (Synchronous, Transactional, and Asynchronous MultiProcessing) as a universal performance and power complexity model for multit...
Transformational approaches to generating design and implementation models from requirements can bring effectiveness and quality to software development. In this paper we present a...
Jian Yu, Yanbo Han, Jun Han, Yan Jin, Paolo Falcar...
Three dimensional models of anatomical structures are currently used to aid in medical diagnosis, treatment, surgical guidance, and surgical simulation. Limitations on the resolut...
Abstract--Presence, broadly defined as an event publishnotification infrastructure for converged applications, has emerged as a key mechanism for collecting and disseminating conte...