— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
In this paper we present a joint content selection and compression model for single-document summarization. The model operates over a phrase-based representation of the source doc...
This paper describes a method for checking the acceptability of paraphrases in context. We use the Google n-gram data and a CCG parser to certify the paraphrasing grammaticality a...
Abstract. In the last years, several papers have proposed to adopt multiobjective evolutionary algorithms (MOEAs) to generate Mamdani fuzzy rulebased systems with different trade-o...
Michela Antonelli, Pietro Ducange, Beatrice Lazzer...
Object recognition has made great strides recently. However, the best methods, such as those based on kernelSVMs are highly computationally intensive. The problem of how to accele...