Sciweavers

4650 search results - page 193 / 930
» Generating and evaluating evaluative arguments
Sort
View
79
Voted
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
14 years 8 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
ACL
2010
14 years 8 months ago
Automatic Generation of Story Highlights
In this paper we present a joint content selection and compression model for single-document summarization. The model operates over a phrase-based representation of the source doc...
Kristian Woodsend, Mirella Lapata
NAACL
2010
14 years 8 months ago
Linguistic Steganography Using Automatically Generated Paraphrases
This paper describes a method for checking the acceptability of paraphrases in context. We use the Google n-gram data and a CCG parser to certify the paraphrasing grammaticality a...
Ching-Yun Chang, Stephen Clark
99
Voted
HAIS
2009
Springer
14 years 8 months ago
A Three-Objective Evolutionary Approach to Generate Mamdani Fuzzy Rule-Based Systems
Abstract. In the last years, several papers have proposed to adopt multiobjective evolutionary algorithms (MOEAs) to generate Mamdani fuzzy rulebased systems with different trade-o...
Michela Antonelli, Pietro Ducange, Beatrice Lazzer...
97
Voted
CVPR
2011
IEEE
14 years 5 months ago
Proposal Generation for Object Detection using Cascaded Ranking SVMs
Object recognition has made great strides recently. However, the best methods, such as those based on kernelSVMs are highly computationally intensive. The problem of how to accele...
Ziming Zhang, Jonathan Warrell, Philip Torr