Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
We are developing a system to extract geodetic, textured CAD models from thousands of initially uncontrolled, close-range ground and aerial images of urban scenes. Here we describ...
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...
This paper brings a novel method for three-dimensional reconstruction of surfaces that takes advantage of the symmetry resulting from alternating the positions of a camera and a l...