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VC
2002
129views more  VC 2002»
14 years 9 months ago
Modeling a Murex cabritii sea shell with a structured implicit surface modeler
Implicit surface modeling systems have been used since the mid-1980s for the generation of cartoon-like characters. Recently implicit models combined with constructive solid geome...
Callum Galbraith, Przemyslaw Prusinkiewicz, Brian ...
68
Voted
ICIP
2007
IEEE
15 years 11 months ago
Fast and High Resolution 3D Face Scanning
In this work, we present a framework to capture 3D models of faces in high resolutions with low computational load. The system captures only two pictures of the face, one illumina...
Philipp Fechteler, Peter Eisert, Jürgen Rurai...
PAMI
2007
241views more  PAMI 2007»
14 years 9 months ago
Extreme Compression and Modeling of Bidirectional Texture Function
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Michal Haindl, Jirí Filip
81
Voted
SI3D
2005
ACM
15 years 3 months ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...
ICIAP
2003
ACM
15 years 2 months ago
Color matching by using tuple matching
In this paper we present a new matching method called Tuple Matching (TM), which is an algorithm for matching of signatures. Since signatures can contain arbitrary features like c...
Dirk Balthasar