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TVCG
1998
127views more  TVCG 1998»
14 years 9 months ago
Dynamic Catmull-Clark Subdivision Surfaces
—Recursive subdivision schemes have been extensively used in computer graphics, computer-aided geometric design, and scientific visualization for modeling smooth surfaces of arbi...
Hong Qin, Chhandomay Mandal, Baba C. Vemuri
SIGGRAPH
1999
ACM
15 years 1 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
VIS
2006
IEEE
122views Visualization» more  VIS 2006»
15 years 11 months ago
Representing Higher-Order Singularities in Vector Fields on Piecewise Linear Surfaces
Accurately representing higher-order singularities of vector fields defined on piecewise linear surfaces is a non-trivial problem. In this work, we introduce a concise yet complet...
Wan-Chiu Li, Bruno Vallet, Nicolas Ray, Bruno L...
SIGGRAPH
1996
ACM
15 years 1 months ago
Flow and Changes in Appearance
An important, largely unexplored area of computer image generation is the simulation of weathering and its effects on appearance. Weathering results from the interaction of the en...
Julie Dorsey, Hans Køhling Pedersen, Pat Ha...
73
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CGF
2004
106views more  CGF 2004»
14 years 9 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...