Sciweavers

62 search results - page 10 / 13
» Generation 3D: Living in Virtual Worlds
Sort
View
SI3D
2012
ACM
13 years 5 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
SC
2003
ACM
15 years 2 months ago
Application Steering in a Collaborative Environment
In this showcase we will present live running simulations which are integrated into the Access Grid in a variety of different ways. An example of this is the use of vncto distrib...
John Brooke, Thomas Eickermann, Uwe Wössner
ICPR
2004
IEEE
15 years 10 months ago
Motion Capture Based on Color Error Maps in a Distributed Collaborative Environment
In this paper a composite framework for collaborative working is presented. The framework includes real-time motion tracking based on computer vision from standard webcams situate...
Alberto Del Bimbo, Alessandro Valli, Fabio Pucci, ...
CVPR
1996
IEEE
15 years 11 months ago
A Stereo Machine for Video-Rate Dense Depth Mapping and Its New Applications
We have developed a video-rate stereo machine that has the capability of generating a dense depth map at the video rate. The performance bench marks of the CMU video-rate stereo m...
Takeo Kanade, Atsushi Yoshida, Kazuo Oda, Hiroshi ...
ACMACE
2011
ACM
13 years 9 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...