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MIXER
2004
14 years 11 months ago
Design Patterns for Augmented Reality Systems
For documentation and development of augmented reality (AR) systems, we propose the use of design patterns. Patterns are structured descriptions of successfully applied problem-so...
Asa MacWilliams, Thomas Reicher, Gudrun Klinker, B...
LADC
2007
Springer
15 years 4 months ago
Security Patterns and Secure Systems Design
Analysis and design patterns are well established as a convenient and reusable way to build high-quality object-oriented software. Patterns combine experience and good practices t...
Eduardo B. Fernández
ECOOP
1998
Springer
15 years 2 months ago
Precise Visual Specification of Design Patterns
There has been substantial recent interest in captured design expertise expressed as design patterns. Prevalent descriptions of these design patterns suffer from two demerits. Firs...
Anthony Lauder, Stuart Kent
ECOOP
1994
Springer
15 years 1 months ago
Meta Patterns - A Means For Capturing the Essentials of Reusable Object-Oriented Design
There is an undeniable demand to capture already proven and matured object-oriented design so that building reusable object-oriented software does not always have to start from scr...
Wolfgang Pree
DIGRA
2003
Springer
15 years 3 months ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen