For documentation and development of augmented reality (AR) systems, we propose the use of design patterns. Patterns are structured descriptions of successfully applied problem-so...
Asa MacWilliams, Thomas Reicher, Gudrun Klinker, B...
Analysis and design patterns are well established as a convenient and reusable way to build high-quality object-oriented software. Patterns combine experience and good practices t...
There has been substantial recent interest in captured design expertise expressed as design patterns. Prevalent descriptions of these design patterns suffer from two demerits. Firs...
There is an undeniable demand to capture already proven and matured object-oriented design so that building reusable object-oriented software does not always have to start from scr...
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...