A novel and fast shape classification and regularization algorithm for on-line sketchy graphics recognition is proposed. We divided the on-line graphics recognition process into f...
Xiangyu Jin, Liu Wenyin, Jianyong Sun, Zhengxing S...
Even if a problem solving method and a domain ontology has been identified, there still remains the problem of adding sufficient and consistent domain knowledge to a knowledge proc...
Thorsten Liebig, Dieter Finkenzeller, Marko Luther
We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of mult...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
A system to interactively create and modify/edit American Sign Language signs is described. The system is grounded on the use of three-dimensional computer graphics to construct t...
Jorge Toro, Jacob D. Furst, Karen Alkoby, Roymieco...