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GRAPHICSINTERFACE
2003
15 years 5 months ago
CInDeR: Collision and Interference Detection in Real-time using graphics hardware
Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive, and therefore a freque...
Dave Knott, Dinesh K. Pai
111
Voted
CGF
2002
108views more  CGF 2002»
15 years 3 months ago
Real-time Animation of Dressed Virtual Humans
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybrid manner exploiting the merits of both the physical-based and geometric deforma...
Frederic Cordier, Nadia Magnenat-Thalmann
125
Voted
CVGIP
2008
104views more  CVGIP 2008»
15 years 3 months ago
Topological simplification of isosurfaces in volumetric data using octrees
Volumetric data, such as output from CT scans or laser range scan processing methods, often have isosurfaces that contain topological noise--small handles and holes that are not p...
James Vanderhyde, Andrzej Szymczak
129
Voted
ICCV
2009
IEEE
15 years 1 months ago
Unsupervised learning of high-order structural semantics from images
Structural semantics are fundamental to understanding both natural and man-made objects from languages to buildings. They are manifested as repeated structures or patterns and are...
Jizhou Gao, Yin Hu, Jinze Liu, Ruigang Yang
163
Voted
ACCV
2010
Springer
14 years 10 months ago
An Efficient RANSAC for 3D Object Recognition in Noisy and Occluded Scenes
In this paper, we present an efficient algorithm for 3D object recognition in presence of clutter and occlusions in noisy, sparse and unsegmented range data. The method uses a robu...
Chavdar Papazov, Darius Burschka