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» Geometric Texturing Using Level Sets
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RT
2001
Springer
15 years 4 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
FOCS
2006
IEEE
15 years 5 months ago
On a Geometric Generalization of the Upper Bound Theorem
We prove an upper bound, tight up to a factor of 2, for the number of vertices of level at most in an arrangement of n halfspaces in Rd , for arbitrary n and d (in particular, the...
Uli Wagner
SIGGRAPH
2000
ACM
15 years 4 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
ICIP
2005
IEEE
16 years 1 months ago
Active contours on statistical manifolds and texture segmentation
A new approach to active contours on statistical manifolds is presented. The statistical manifolds are 2dimensional Riemannian manifolds that are statistically defined by maps that...
Sang-Mook Lee, A. Lynn Abbott, Neil A. Clark, Phil...
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AFRIGRAPH
2007
ACM
15 years 3 months ago
Generic computation of bulletin boards into geometric kernels
Nowadays, many commercial CAD systems are built on proprietary geometric kernels which provide an API containing a set of high level geometric operations (boolean operations, slot...
Mehdi Baba-ali, David Marcheix, Xavier Skapin, Yve...