In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
We propose a multi-view stereo reconstruction algorithm which recovers urban scenes as a combination of meshes and geometric primitives. It provides a compact model while preservi...
Human path planning relies on several more aspects than only geometric distance between two locations. These additional aspects mostly relate to the complexity of the traveled path...
Creating surfaces with intricate small-scale features (microgeometry) and detail is an important task in geometric modeling and computer graphics. We present a model processing me...
Craig A. Schroeder, David E. Breen, Christopher D....
We investigate the computational complexity of the task of detecting dense regions of an unknown distribution from un-labeled samples of this distribution. We introduce a formal l...