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» Geometrical plenoptic sampling
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I3D
2010
ACM
15 years 11 months ago
Efficient Sparse Voxel Octrees
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
Samuli Laine, Tero Karras
CVPR
2010
IEEE
15 years 9 months ago
Hybrid Multi-view Reconstruction by Jump-Diffusion
We propose a multi-view stereo reconstruction algorithm which recovers urban scenes as a combination of meshes and geometric primitives. It provides a compact model while preservi...
Florent Lafarge, Renaud Keriven, Mathieu Bredif, H...
101
Voted
COSIT
2009
Springer
159views GIS» more  COSIT 2009»
15 years 8 months ago
Adaptable Path Planning in Regionalized Environments
Human path planning relies on several more aspects than only geometric distance between two locations. These additional aspects mostly relate to the complexity of the traveled path...
Kai-Florian Richter
87
Voted
SMI
2005
IEEE
15 years 7 months ago
Stochastic Microgeometry for Displacement Mapping
Creating surfaces with intricate small-scale features (microgeometry) and detail is an important task in geometric modeling and computer graphics. We present a model processing me...
Craig A. Schroeder, David E. Breen, Christopher D....
119
Voted
COLT
2000
Springer
15 years 6 months ago
The Computational Complexity of Densest Region Detection
We investigate the computational complexity of the task of detecting dense regions of an unknown distribution from un-labeled samples of this distribution. We introduce a formal l...
Shai Ben-David, Nadav Eiron, Hans-Ulrich Simon