Sciweavers

1442 search results - page 111 / 289
» Goal-directed human activity computing
Sort
View
ACMIDC
2008
15 years 6 months ago
A storytelling support system using robots and handheld projectors
In this paper, a system called GENTORO that supports children's storytelling activities is proposed. By using GENTORO, children can make a robot play their story in the real ...
Toshitaka Ito, Tuan Ngoc Nguyen, Masanori Sugimoto
IEEEMM
2006
97views more  IEEEMM 2006»
15 years 4 months ago
Ubiquitous Experience Media
A ubiquitous computing environment will become a solid social infrastructure for recording human experiences in the real world and facilitating human activities. The captured acti...
Kenji Mase, Yasuyuki Sumi, Tomoji Toriyama, Megumu...
COMPSYSTECH
2010
15 years 2 months ago
Anthropocentric video analysis for film and games postproduction
: The interest of the scientific community for anthropocentric (human-centered) video analysis stems from the fact that the extracted information (e.g. human presence, identity, bo...
Ioannis Pitas, Nikolaos Nikolaidis
CHI
2010
ACM
15 years 11 months ago
Evaluating cues for resuming interrupted programming tasks
Developers, like all modern knowledge workers, are frequently interrupted and blocked in their tasks. In this paper we present a contextual inquiry into developers’ current stra...
Chris Parnin, Robert DeLine
MHCI
2009
Springer
15 years 10 months ago
A language of tactile motion instructions
Tactile motion instructions are vibrotactile feedback patterns delivered across the entire body that indicate how to move during physical activities. This work investigates the pe...
Daniel Spelmezan, Anke Hilgers, Jan O. Borchers