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» Goal-directed human activity computing
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106
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ACMACE
2006
ACM
15 years 9 months ago
The VoodooIO gaming kit: a real-time adaptable gaming controller
Existing gaming controllers are limited in their end-user configurability. As a complement to current game control technology, we present the VoodooIO Gaming Kit, a real-time adap...
Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny...
101
Voted
NORDICHI
2004
ACM
15 years 9 months ago
Supporting the distributed family: the need for a conversational context
Two studies on how to support communication between grandparents and grandchildren are presented. The first study, an interview with 12 parents, investigates the conversation betw...
Bente Evjemo, Gunnvald B. Svendsen, Eivind Rinde, ...
102
Voted
SIGIR
2004
ACM
15 years 9 months ago
Implicit queries (IQ) for contextualized search
The Implicit Query (IQ) prototype is a system which automatically generates context-sensitive searches based on a user’s current computing activities. In the demo, we show IQ ru...
Susan T. Dumais, Edward Cutrell, Raman Sarin, Eric...
134
Voted
HUC
2004
Springer
15 years 9 months ago
Cooperative Artefacts: Assessing Real World Situations with Embedded Technology
Ubiquitous computing is giving rise to applications that interact very closely with activity in the real world, usually involving instrumentation of environments. In contrast, we p...
Martin Strohbach, Hans-Werner Gellersen, Gerd Kort...
CVPR
2003
IEEE
15 years 9 months ago
Deformable Pedal Curves with Application to Face Contour Extraction
Pedal curves are the loci of the feet of perpendiculars to the tangents of a fixed curve to a fixed point called the pedal point. By varying the location of the pedal point, def...
Fuzhen Huang, Jianbo Su