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P2P
2009
IEEE
189views Communications» more  P2P 2009»
15 years 11 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
SOSP
2001
ACM
16 years 1 months ago
A Low-Bandwidth Network File System
Users rarely consider running network file systems over slow or wide-area networks, as the performance would be unacceptable and the bandwidth consumption too high. Nonetheless, ...
Athicha Muthitacharoen, Benjie Chen, David Mazi&eg...
SIGOPSE
2004
ACM
15 years 10 months ago
Generic role assignment for wireless sensor networks
Wireless ad hoc networks of sensor nodes are envisioned to be deployed in the physical environment to monitor a wide variety of real-world phenomena. Almost any sensor network appl...
Kay Römer, Christian Frank, Pedro José...
ISLPED
2003
ACM
85views Hardware» more  ISLPED 2003»
15 years 10 months ago
Low power coordination in wireless ad-hoc networks
Distributed wireless ad-hoc networks (DWANs) pose numerous technical challenges. Among them, two are widely considered as crucial: autonomous localized operation and minimization ...
Farinaz Koushanfar, Abhijit Davare, Dai Tho Nguyen...
IMC
2007
ACM
15 years 6 months ago
Understanding handoffs in large ieee 802.11 wireless networks
As the utility of wireless technology grows, wireless networks are being deployed in more widely varying conditions. The monitoring of these networks continues to reveal key imple...
Ramya Raghavendra, Elizabeth M. Belding, Konstanti...