This paper proposes a system for model based human motion estimation. We start with a human model generation system, which uses a set of input images to automatically generate a f...
This paper presents a model based approach to human body tracking in which the 2D silhouette of a moving human and the corresponding 3D skeletal structure are encapsulated within ...
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
We present a method for tracking a hand while it is interacting
with an object. This setting is arguably the one where
hand-tracking has most practical relevance, but poses signi...
Henning Hamer, Konrad Schindler, Esther Koller-Mei...
This paper describes a method for tracking human body motion from multiple views in real-time. The method extracts silhouettes in each view using background subtraction, and then ...
Jason P. Luck, Christian Debrunner, William Hoff, ...