Microeconomics offer a far developed theory on the subject of rational choice. This theory is applied to a multi-agent system, which has been modeled in order to establish schedul...
We describe the class of games with opacity condition, as an adequate model for security aspects of computing systems. We study their theoretical properties, relate them to reachab...
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Building credible Non-Playing Characters (NPCs) in games requires not only to enhance the graphic animation but also the behavioral model. This paper tackles the problem of the dy...
We present a game-theoretic model of bargaining over a metaphor in the context of political communication, find its equilibrium, and use it to rationalize observed linguistic beha...