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AAAI
2010
14 years 10 months ago
Beyond Equilibrium: Predicting Human Behavior in Normal-Form Games
It is standard in multiagent settings to assume that agents will adopt Nash equilibrium strategies. However, studies in experimental economics demonstrate that Nash equilibrium is...
James R. Wright, Kevin Leyton-Brown
ATAL
2006
Springer
15 years 1 months ago
Model checking knowledge, strategies, and games in multi-agent systems
We present an OBDD-based methodology for verifying time, knowledge, and strategies in multi-agent systems specified by the formalism of interpreted systems. To this end, we invest...
Alessio Lomuscio, Franco Raimondi
ICA3PP
2010
Springer
15 years 2 months ago
Modular Resultant Algorithm for Graphics Processors
Abstract. In this paper we report on the recent progress in computing bivariate polynomial resultants on Graphics Processing Units (GPU). Given two polynomials in Z[x, y], our algo...
Pavel Emeliyanenko
CG
2002
Springer
14 years 9 months ago
A Structure for Modern Computer Narratives
In order to analyze or better develop modern computer games it is critical to have an appropriate representation framework. In this paper a symbolic representation of modern comput...
Clark Verbrugge
CHI
2004
ACM
15 years 3 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...