We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
Abstract. This paper presents how the image-based rendering technique of viewdependent texture-mapping (VDTM) can be efficiently implemented using projective texture mapping, a fea...
Abstract. Generally, there are two main streams of theories for studying uncertainties. One is probability theory and the other is fuzzy set theory. One of the basic ideas of fuzzy...
Many real world systems can be modeled as networks or graphs. Clustering algorithms that help us to organize and understand these networks are usually referred to as, graph based c...