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ACG
2009
Springer
15 years 4 months ago
Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K
Retrograde analysis is a tool for reconstructing a game tree starting from its leaves; with these techniques one can solve specific subsets of a complex game, achieving optimal pl...
Paolo Ciancarini, Gian Piero Favini
DIGRA
2005
Springer
15 years 3 months ago
Law, order and conflicts of interest in massively multiplayer online games
In huge online games where great numbers of players can be connected at the same time, social interaction is complex and conflicts become part of everyday life. There is a set of ...
Daniel Pargman, Andreas Eriksson
ICML
2007
IEEE
15 years 11 months ago
Sparse eigen methods by D.C. programming
Eigenvalue problems are rampant in machine learning and statistics and appear in the context of classification, dimensionality reduction, etc. In this paper, we consider a cardina...
Bharath K. Sriperumbudur, David A. Torres, Gert R....
ELPUB
2006
ACM
15 years 4 months ago
Using SVG for an User-Interface to a Digital Library
Interfaces for users on the web are usually created using standard HTML-technologies. Although dynamic textbased features are widely available on the web (e.g. by using DHTML) the...
Harald Krottmaier, Christian Scherngell
SI3D
2005
ACM
15 years 3 months ago
ZP+: correct Z-pass stencil shadows
We present a novel algorithm for the rendering of hard shadows cast by a point light source. The well-known Z-pass method for rasterizing shadow volumes is not always correct. Our...
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, J...