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133
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CGO
2006
IEEE
15 years 9 months ago
Selecting Software Phase Markers with Code Structure Analysis
Most programs are repetitive, where similar behavior can be seen at different execution times. Algorithms have been proposed that automatically group similar portions of a program...
Jeremy Lau, Erez Perelman, Brad Calder
147
Voted
NETGAMES
2006
ACM
15 years 9 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
133
Voted
CHI
2004
ACM
15 years 9 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
158
Voted
TOG
2008
236views more  TOG 2008»
15 years 3 months ago
Face swapping: automatically replacing faces in photographs
In this paper, we present a complete system for automatic face replacement in images. Our system uses a large library of face images created automatically by downloading images fr...
Dmitri Bitouk, Neeraj Kumar, Samreen Dhillon, Pete...
127
Voted
BC
2004
124views more  BC 2004»
15 years 3 months ago
Contribution of stretch reflexes to locomotor control: a modeling study
It is known that the springlike properties of muscles provide automatic load compensation during weight bearing. How crucial is sensory control of the motor output given these basi...
S. Yakovenko, V. Gritsenko, A. Prochazka