Sciweavers

1698 search results - page 333 / 340
» Growing Complex Games
Sort
View
ICMI
2003
Springer
131views Biometrics» more  ICMI 2003»
15 years 2 months ago
TorqueBAR: an ungrounded haptic feedback device
Kinesthetic feedback is a key mechanism by which people perceive object properties during their daily tasks – particularly inertial properties. For example, transporting a glass...
Colin Swindells, Alex Unden, Tao Sang
COLCOM
2009
IEEE
15 years 2 months ago
An analytical study of GWAP-based geospatial tagging systems
—Geospatial tagging (geotagging) is an emerging and very promising application that can help users find a wide variety of location-specific information, and facilitate the deve...
Ling-Jyh Chen, Yu-Song Syu, Bo-Chun Wang, Wang-Chi...
GECCO
2009
Springer
193views Optimization» more  GECCO 2009»
15 years 2 months ago
Optimization of dynamic memory managers for embedded systems using grammatical evolution
New portable consumer embedded devices must execute multimedia applications (e.g., 3D games, video players and signal processing software, etc.) that demand extensive memory acces...
José L. Risco-Martín, David Atienza,...
ICML
1999
IEEE
15 years 1 months ago
Learning Hierarchical Performance Knowledge by Observation
Developing automated agents that intelligently perform complex real world tasks is time consuming and expensive. The most expensive part of developing these intelligent task perfo...
Michael van Lent, John E. Laird
ICCV
1999
IEEE
15 years 1 months ago
Epipolar Geometry Estimation by Tensor Voting in 8D
We present a novel, efficient, initializationfree approach to the problem of epipolar geometry estimation, by formulating it as one of hyperplane inference from a sparse and noisy...
Chi-Keung Tang, Gérard G. Medioni, Mi-Suen ...