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CHI
2006
ACM
16 years 4 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
FC
2009
Springer
135views Cryptology» more  FC 2009»
15 years 10 months ago
Blue versus Red: Towards a Model of Distributed Security Attacks
Abstract. This paper analyzes the threat of distributed attacks by developing a two-sided multiplayer model of security in which attackers aim to deny service and defenders strateg...
Neal Fultz, Jens Grossklags
108
Voted
ICIP
2008
IEEE
15 years 10 months ago
Fairness dynamics in multimedia colluders' social networks
Multimedia social network analysis is a research area with growing importance, in which the social network members share multimedia contents with all different purposes and analyz...
Wan-Yi Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
TOG
2008
154views more  TOG 2008»
15 years 3 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
122
Voted
JMLR
2010
101views more  JMLR 2010»
14 years 10 months ago
Efficient Reductions for Imitation Learning
Imitation Learning, while applied successfully on many large real-world problems, is typically addressed as a standard supervised learning problem, where it is assumed the trainin...
Stéphane Ross, Drew Bagnell