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ICNP
2007
IEEE
15 years 4 months ago
A Game Theoretic Framework of Distributed Power and Rate Control in IEEE 802.11 WLANs
—We present a game-theoretic study on the power and rate control problem in IEEE 802.11 WLANs where network participants choose appropriate transmission power and data rate to ac...
Lin Chen, Jean Leneutre
GROUP
2010
ACM
14 years 7 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
JSAC
2008
140views more  JSAC 2008»
14 years 9 months ago
Optimality and Complexity of Pure Nash Equilibria in the Coverage Game
In this paper, we investigate the coverage problem in wireless sensor networks using a game theory method. We assume that nodes are randomly scattered in a sensor field and the goa...
Xin Ai, Vikram Srinivasan, Chen-Khong Tham
EUC
2004
Springer
15 years 3 months ago
Embedded System Design for Network Time Synchronization
Every computer needs a timer mechanism to keep track of current time and also for various accounting purposes such as calculating the time spent by a process in CPU utilization, di...
So-Young Hwang, Dong-Hui Yu, Ki-Joune Li
CONCUR
1999
Springer
15 years 2 months ago
From Synchrony to Asynchrony
Abstract. We present an in-depth discussion of the relationships between synchrony and asynchrony. Simple models of both paradigms are presented, and we state theorems which guaran...
Albert Benveniste, Benoît Caillaud, Paul Le ...