Sciweavers

484 search results - page 46 / 97
» Guessing Games and Distributed Computations in Synchronous N...
Sort
View
WINE
2005
Springer
179views Economy» more  WINE 2005»
15 years 3 months ago
A Graph-Theoretic Network Security Game
Consider a network vulnerable to viral infection. The system security software can guarantee safety only to a limited part of the network. Such limitations result from economy cos...
Marios Mavronicolas, Vicky G. Papadopoulou, Anna P...
ACMACE
2006
ACM
15 years 3 months ago
Airhockey over a distance: a networked physical game to support social interactions
In modern society, people increasingly lack social interaction, even though it is beneficial to professional and personal life. Airhockey Over a Distance aims to work against this...
Florian Mueller, Luke Cole, Shannon O'Brien, Woute...
CLUSTER
2011
IEEE
13 years 9 months ago
A mobility-based cluster formation algorithm for wireless mobile ad-hoc networks
  In the last decade, numerous efforts have been devoted to design efficient algorithms for clustering the  wireless mobile ad‐hoc networks (MANET) consider...
Javad Akbari Torkestani, Mohammad Reza Meybodi
NETGAMES
2006
ACM
15 years 3 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
NOSSDAV
2004
Springer
15 years 3 months ago
Distributed server replication in large scale networks
Quality of service for high-bandwidth or delay-sensitive applications in the Internet, such as streaming media and online games, can be significantly improved by replicating serv...
Bong-Jun Ko, Dan Rubenstein