We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
In this paper, first order diffusion load balancing algorithms for totally dynamic networks are investigated. Totally dynamic networks are networks in which the topology may chan...
— Since WSNs have restricted energy sources, the energy efficiency of a synchronization scheme is as important as the accuracy of a clock. To accomplish both the energy efficienc...
We study the convergence times of dynamics in games involving graphical relationships of players. Our model of local interaction games generalizes a variety of recently studied ga...
To meet the demands for high simulation fidelity and speed, parallel and distributed simulation techniques are widely used in building wireless sensor network simulators. However,...