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NETGAMES
2006
ACM
15 years 3 months ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...
IPPS
2007
IEEE
15 years 4 months ago
Synchronous Distributed Load Balancing on Totally Dynamic Networks
In this paper, first order diffusion load balancing algorithms for totally dynamic networks are investigated. Totally dynamic networks are networks in which the topology may chan...
Jacques M. Bahi, Raphaël Couturier, Flavien V...
ISPAN
2009
IEEE
15 years 4 months ago
Chaining Clock Synchronization: An Energy-Efficient Clock Synchronization Scheme for Wireless Sensor Networks
— Since WSNs have restricted energy sources, the energy efficiency of a synchronization scheme is as important as the accuracy of a clock. To accomplish both the energy efficienc...
Sang Hoon Lee, Lynn Choi
WDAG
2009
Springer
146views Algorithms» more  WDAG 2009»
15 years 4 months ago
Dynamics in Network Interaction Games
We study the convergence times of dynamics in games involving graphical relationships of players. Our model of local interaction games generalizes a variety of recently studied ga...
Martin Hoefer, Siddharth Suri
DCOSS
2009
Springer
15 years 4 months ago
LazySync: A New Synchronization Scheme for Distributed Simulation of Sensor Networks
To meet the demands for high simulation fidelity and speed, parallel and distributed simulation techniques are widely used in building wireless sensor network simulators. However,...
Zhong-Yi Jin, Rajesh Gupta