Creating accurate haptic models of physical devices is critical to improving the realism and immersiveness of virtual environments. This paper addresses the problem of modeling th...
Abstract. This paper describes a Swarm Granulator, a new application of particle swarms to sound synthesis. Granulation, an established technique in sound synthesis, depends on man...
Haptic rendering complex objects in virtual environments is computationally intensive. In this paper we start the investigation of a new category of approach to reducing the compu...
This paper describes a drawing system that incorporates two novel interaction techniques based on analogies to physical tools. Power tools add limited autonomy in the form of rota...
Abstract. Agents interacting in open environments such as Internet are often in charge of personal information. In order to protect the privacy of human users, such agents have to ...