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» HEI! - The Human Environment Interaction
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CHI
2007
ACM
16 years 8 days ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
CHI
2006
ACM
16 years 8 days ago
Urbanhermes: social signaling with electronic fashion
Fashion signals are displayed to indicate access to information. Consistent, timely, and meaningful signal displays are only made possible if one is well-connected. While fashion ...
Christine M. Liu, Judith S. Donath
CHI
2005
ACM
16 years 8 days ago
Supporting efficient development of cognitive models at multiple skill levels: exploring recent advances in constraint-based mod
This paper presents X-PRT, a new cognitive modeling tool supporting activities ranging from interface design to basic cognitive research. X-PRT provides a graphical model developm...
Irene Tollinger, Richard L. Lewis, Michael McCurdy...
CHI
2005
ACM
16 years 8 days ago
Imprints of place: creative expressions of the museum experience
Personalization and social awareness, important aspects in the definition of a place, are traditionally overlooked in the design of technology for museums. We describe Imprints, a...
Kirsten Boehner, Jennifer Thom-Santelli, Angela Zo...
CHI
2005
ACM
16 years 8 days ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns