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» Habitable 3D Learning Environments for Situated Learning
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DIGRA
2005
Springer
15 years 5 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
EDUTAINMENT
2006
Springer
15 years 3 months ago
Supporting the Development of Interactive Storytelling Skills in Teenagers
In this paper, we discuss the development of young people's interactive storytelling skills within a game creation environment. We describe the Gamemaker workshop series, in w...
Judy Robertson, Judith Good
ATAL
2006
Springer
15 years 3 months ago
Rule value reinforcement learning for cognitive agents
RVRL (Rule Value Reinforcement Learning) is a new algorithm which extends an existing learning framework that models the environment of a situated agent using a probabilistic rule...
Christopher Child, Kostas Stathis
IWEC
2007
15 years 1 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
VR
2008
IEEE
180views Virtual Reality» more  VR 2008»
14 years 11 months ago
Transfer of learning in virtual environments: a new challenge?
: The aim of all education is to apply what we learn in different contexts and to recognise and extend this learning to new situations. Virtual learning environments can used to bu...
Cyril Bossard, Gilles Kermarrec, Cédric Buc...