One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
In this paper, we discuss the development of young people's interactive storytelling skills within a game creation environment. We describe the Gamemaker workshop series, in w...
RVRL (Rule Value Reinforcement Learning) is a new algorithm which extends an existing learning framework that models the environment of a situated agent using a probabilistic rule...
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
: The aim of all education is to apply what we learn in different contexts and to recognise and extend this learning to new situations. Virtual learning environments can used to bu...