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PRESENCE
2007
167views more  PRESENCE 2007»
14 years 9 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
HAPTICS
2005
IEEE
15 years 3 months ago
An Experiment on Tracking Surface Features with the Sensation of Slip
This paper describes the last of three experiments that investigate relative motion between a surface and the fingertip (slip) as part of a larger program of research on “finger...
Mark A. Salada, J. Edward Colgate, Peter M. Vishto...
RT
1998
Springer
15 years 1 months ago
Interactively Modeling with Photogrammetry
We describe an interactive system to reconstruct 3D geometry and extract textures from a set of photographs taken with arbitrary camera parameters. The basic idea is to let the use...
Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasso...
89
Voted
CW
2008
IEEE
15 years 4 months ago
Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback
Traveling through immersive virtual environments (IVEs) by means of real walking is an important activity to increase naturalness of VR-based interaction. However, the size of the...
Frank Steinicke, Gerd Bruder, Luv Kohli, Jason Jer...
64
Voted
ACHI
2009
IEEE
15 years 4 months ago
Predictability of a Human Partner in a Pursuit Tracking Task without Haptic Feedback
We are interested in whether humans create a model of their partner when they jointly manipulate an object in a virtual task without haptic feedback. In such a scenario the partne...
Raphaela Groten, Jens Hölldampf, Angelika Pee...