Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
We present an interactive algorithm for continuous collision detection between deformable models. We introduce two techniques to improve the culling efficiency and reduce the numb...
Min Tang, Sean Curtis, Sung-Eui Yoon, Dinesh Manoc...
This paper introduces a multicast based architecture for supporting large scale Collaborative Virtual Environments (CVEs). The paper begins by defining CVEs, discussing the motivat...
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Staying aware of each other in cooperative team work is something we take for granted in the everyday world, even if collaboration is not continuously face-to-face, and team membe...