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NETGAMES
2003
ACM
15 years 3 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
SIGECOM
2003
ACM
115views ECommerce» more  SIGECOM 2003»
15 years 3 months ago
Betting boolean-style: a framework for trading in securities based on logical formulas
We develop a framework for trading in compound securities: financial instruments that pay off contingent on the outcomes of arbitrary statements in propositional logic. Buying o...
Lance Fortnow, Joe Kilian, David M. Pennock, Micha...
102
Voted
SIGMETRICS
2003
ACM
199views Hardware» more  SIGMETRICS 2003»
15 years 3 months ago
Data cache locking for higher program predictability
Caches have become increasingly important with the widening gap between main memory and processor speeds. However, they are a source of unpredictability due to their characteristi...
Xavier Vera, Björn Lisper, Jingling Xue
79
Voted
WPES
2003
ACM
15 years 3 months ago
Anonymous credentials with biometrically-enforced non-transferability
We present a model and protocol for anonymous credentials. Rather than using deterrents to ensure non-transferability, our model uses secure hardware with biometric authentication...
Russell Impagliazzo, Sara Miner More
CIKM
2003
Springer
15 years 3 months ago
Visual structures for image browsing
Content-Based Image Retrieval (CBIR) presents several challenges and has been subject to extensive research from many domains, such as image processing or database systems. Databa...
Ricardo da Silva Torres, Celmar G. Silva, Claudia ...