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» Hardware design experiences in ZebraNet
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VRST
2005
ACM
15 years 3 months ago
Real time tracking of high speed movements in the context of a table tennis application
In this paper we summarize the experiences we made with the implementation of a table tennis application. After describing the hardware necessities of our system we give insight i...
Stephan Rusdorf, Guido Brunnett
ISCAS
2003
IEEE
123views Hardware» more  ISCAS 2003»
15 years 3 months ago
Fast prototyping of reconfigurable architectures from a C program
Rapid evaluation and design space exploration at the algorithmic level are important issues in the design cycle. In this paper we propose an original area vs delay estimation meth...
Sebastien Bilavarn, Guy Gogniat, Jean Luc Philippe...
ICCD
2008
IEEE
202views Hardware» more  ICCD 2008»
15 years 6 months ago
CrashTest: A fast high-fidelity FPGA-based resiliency analysis framework
— Extreme scaling practices in silicon technology are quickly leading to integrated circuit components with limited reliability, where phenomena such as early-transistor failures...
Andrea Pellegrini, Kypros Constantinides, Dan Zhan...
DIGRA
2005
Springer
15 years 3 months ago
Push. Play: An Examination of the Gameplay Button
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...
Stephen Griffin
DAC
2006
ACM
15 years 10 months ago
Early cutpoint insertion for high-level software vs. RTL formal combinational equivalence verification
Ever-growing complexity is forcing design to move above RTL. For example, golden functional models are being written as clearly as possible in software and not optimized or intend...
Xiushan Feng, Alan J. Hu