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NIME
2004
Springer
125views Music» more  NIME 2004»
15 years 3 months ago
Modeling an air percussion for composition and performance
This paper presents a project involving a percussionist playing on a virtual percussion. Both artistic and technical aspects of the project are developed. Especially, a method for...
Christophe Havel, Myriam Desainte-Catherine
AAAI
2008
14 years 12 months ago
GLADDER: Combining Gesture and Geometric Sketch Recognition
Sketch recognition systems usually recognize strokes either as stylistic gestures or geometric shapes. Both techniques have their advantages. This paper presents a method for inte...
Paul Corey, Tracy Hammond
57
Voted
CHI
2009
ACM
15 years 10 months ago
GestureBar: improving the approachability of gesture-based interfaces
GestureBar is a novel, approachable UI for learning gestural interactions that enables a walk-up-and-use experience which is in the same class as standard menu and toolbar interfa...
Andrew Bragdon, Robert C. Zeleznik, Brian Williams...
68
Voted
CHI
2010
ACM
15 years 4 months ago
MAGIC: a motion gesture design tool
Devices capable of gestural interaction through motion sensing are increasingly becoming available to consumers; however, motion gesture control has yet to appear outside of game ...
Daniel Ashbrook, Thad Starner
ICPR
2000
IEEE
15 years 10 months ago
Constructing Finite State Machines for Fast Gesture Recognition
This paper proposes an approach to 2D gesture recognition that models each gesture as a Finite State Machine (FSM) in spatial-temporal space. The model construction works in a sem...
Pengyu Hong, Thomas S. Huang, Matthew Turk