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NIME
2004
Springer
125views Music» more  NIME 2004»
15 years 7 months ago
Modeling an air percussion for composition and performance
This paper presents a project involving a percussionist playing on a virtual percussion. Both artistic and technical aspects of the project are developed. Especially, a method for...
Christophe Havel, Myriam Desainte-Catherine
AAAI
2008
15 years 4 months ago
GLADDER: Combining Gesture and Geometric Sketch Recognition
Sketch recognition systems usually recognize strokes either as stylistic gestures or geometric shapes. Both techniques have their advantages. This paper presents a method for inte...
Paul Corey, Tracy Hammond
73
Voted
CHI
2009
ACM
16 years 2 months ago
GestureBar: improving the approachability of gesture-based interfaces
GestureBar is a novel, approachable UI for learning gestural interactions that enables a walk-up-and-use experience which is in the same class as standard menu and toolbar interfa...
Andrew Bragdon, Robert C. Zeleznik, Brian Williams...
96
Voted
CHI
2010
ACM
15 years 8 months ago
MAGIC: a motion gesture design tool
Devices capable of gestural interaction through motion sensing are increasingly becoming available to consumers; however, motion gesture control has yet to appear outside of game ...
Daniel Ashbrook, Thad Starner
106
Voted
ICPR
2000
IEEE
16 years 3 months ago
Constructing Finite State Machines for Fast Gesture Recognition
This paper proposes an approach to 2D gesture recognition that models each gesture as a Finite State Machine (FSM) in spatial-temporal space. The model construction works in a sem...
Pengyu Hong, Thomas S. Huang, Matthew Turk