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» Hexagonal Raster for Computer Graphic
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66
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SI3D
2005
ACM
15 years 3 months ago
ZP+: correct Z-pass stencil shadows
We present a novel algorithm for the rendering of hard shadows cast by a point light source. The well-known Z-pass method for rasterizing shadow volumes is not always correct. Our...
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, J...
DAC
2001
ACM
15 years 10 months ago
Using Texture Mapping with Mipmapping to Render a VLSI Layout
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Texture mapping is used to save already rasterized areas of the layout from frame to...
Jeff Solomon, Mark Horowitz
ISBI
2006
IEEE
15 years 3 months ago
A comparative study of popular interpolation and integration methods for use in computed tomography
We compare various popular methods available for projection and backprojection in CT. Assuming linear rays and a simple density integration along them, we consider both line- and ...
Fang Xu, Klaus Mueller
81
Voted
SMA
2010
ACM
231views Solid Modeling» more  SMA 2010»
14 years 9 months ago
Conservative swept volume boundary approximation
We present a novel technique for approximating the boundary of a swept volume. The generator given by an input triangle mesh is rendered under all rigid transformations of a discr...
Andreas von Dziegielewski, R. Erbes, Elmar Sch&oum...
CVPR
2000
IEEE
15 years 11 months ago
Line Net Global Vectorization: an Algorithm and Its Performance Evaluation
In this paper, an efficient global algorithm for vectorizing line drawings is presented. It first extracts a seed segment of a graphic entity from a raster image to obtain its dir...
Jiqiang Song, Feng Su, Jibing Chen, Chiew-Lan Tai,...