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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 10 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
P2P
2010
IEEE
207views Communications» more  P2P 2010»
15 years 3 months ago
Local Access to Sparse and Large Global Information in P2P Networks: A Case for Compressive Sensing
—In this paper we face the following problem: how to provide each peer local access to the full information (not just a summary) that is distributed over all edges of an overlay ...
Rossano Gaeta, Marco Grangetto, Matteo Sereno
IPPS
2006
IEEE
15 years 11 months ago
An extensible global address space framework with decoupled task and data abstractions
ions Sriram Krishnamoorthy½ Umit Catalyurek¾ Jarek Nieplocha¿ Atanas Rountev½ P. Sadayappan½ ½ Dept. of Computer Science and Engineering, ¾ Dept. of Biomedical Informatics T...
Sriram Krishnamoorthy, Ümit V. Çataly&...
CHI
2006
ACM
16 years 5 months ago
GUESS: a language and interface for graph exploration
As graph models are applied to more widely varying fields, researchers struggle with tools for exploring and analyzing these structures. We describe GUESS, a novel system for grap...
Eytan Adar
SOSE
2006
IEEE
15 years 11 months ago
Service Oriented Evolutions and Analyses of Design Patterns
The globalization of software development helps to reduce business cost by outsourcing software design and development tasks. However, it also poses new challenges on the collabor...
Jing Dong, Sheng Yang, Dushyant S. Lad, Yongtao Su...
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