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ISVC
2007
Springer
15 years 3 months ago
An Anti-aliasing Technique for Voxel-Based Massive Model Visualization Strategies
CAD models of industrial installations usually have hundreds of millions of triangles. For this reason they cannot be interactively rendered in the current generation of computer h...
Gustavo N. Wagner, Alberto Raposo, Marcelo Gattass
CHI
2006
ACM
15 years 10 months ago
An evaluation of pan & zoom and rubber sheet navigation with and without an overview
We present a study that evaluates conventional Pan and Zoom Navigation and Rubber Sheet Navigation, a rectilinear Focus+Context technique. Each of the two navigation techniques wa...
Dmitry Nekrasovski, Adam Bodnar, Joanna McGrenere,...
VISUALIZATION
2005
IEEE
15 years 3 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
CVPR
2007
IEEE
15 years 11 months ago
Large scale vision-based navigation without an accurate global reconstruction
Autonomous cars will likely play an important role in the future. A vision system designed to support outdoor navigation for such vehicles has to deal with large dynamic environme...
Albert Diosi, Anthony Remazeilles, François...
GRAPHITE
2006
ACM
15 years 3 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...