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AIIDE
2008
15 years 6 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
CHI
2006
ACM
16 years 4 months ago
Sashay: designing for wonderment
No longer confined to our offices, schools, and homes, technology is expanding at an astonishing rate across our everyday public urban landscapes. From the visible (mobile phones,...
Eric Paulos, Chris Beckmann
MIR
2006
ACM
157views Multimedia» more  MIR 2006»
15 years 10 months ago
Generating summaries and visualization for large collections of geo-referenced photographs
We describe a framework for automatically selecting a summary set of photos from a large collection of geo-referenced photographs. Such large collections are inherently difficult ...
Alexander Jaffe, Mor Naaman, Tamir Tassa, Marc Dav...
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SAC
2004
ACM
15 years 9 months ago
An optimized approach for KNN text categorization using P-trees
The importance of text mining stems from the availability of huge volumes of text databases holding a wealth of valuable information that needs to be mined. Text categorization is...
Imad Rahal, William Perrizo
ICCV
2005
IEEE
16 years 6 months ago
Bottom-up/Top-Down Image Parsing by Attribute Graph Grammar
In this paper, we present an attribute graph grammar for image parsing on scenes with man-made objects, such as buildings, hallways, kitchens, and living rooms. We choose one clas...
Feng Han, Song Chun Zhu