Sciweavers

1004 search results - page 39 / 201
» High Performance Computing in Science and Engineering
Sort
View
93
Voted
PAAPP
2007
115views more  PAAPP 2007»
14 years 11 months ago
Quantum computing: beyond the limits of conventional computation
The quantum model of computation not only o ers entirely new ways to manipulate information, but also allows information processing tasks to be formulated in unconventional, genui...
Marius Nagy, Selim G. Akl
95
Voted
SIGGRAPH
2010
ACM
15 years 4 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
117
Voted
DAGSTUHL
2011
13 years 11 months ago
Interactive Isocontouring of High-Order Surfaces
Scientists and engineers are making increasingly use of hp-adaptive discretization methods to compute simulations. While techniques for isocontouring the high-order data generated...
Christian Azambuja Pagot, Joachim E. Vollrath, Fil...
PLDI
2012
ACM
13 years 2 months ago
Adaptive input-aware compilation for graphics engines
While graphics processing units (GPUs) provide low-cost and efficient platforms for accelerating high performance computations, the tedious process of performance tuning required...
Mehrzad Samadi, Amir Hormati, Mojtaba Mehrara, Jan...
103
Voted
CSE
2009
IEEE
15 years 6 months ago
A Survey of Human Computation Systems
—Human computation is a technique that makes use of human abilities for computation to solve problems. The human computation problems are the problems those computers are not goo...
Man-Ching Yuen, Ling-Jyh Chen, Irwin King