Sciweavers

6138 search results - page 74 / 1228
» High performance computing through parallel processing
Sort
View
ISPAN
2009
IEEE
15 years 9 months ago
High Speed Articulated Object Tracking Using GPUs: A Particle Filter Approach
—This paper presents a novel application of the GPU processing power to a very computationally demanding articulated human body tracking problem in a view-based approach. This wo...
Raúl Cabido, David Concha, Juan José...
SI3D
2010
ACM
15 years 9 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
SC
2005
ACM
15 years 8 months ago
On the Feasibility of Optical Circuit Switching for High Performance Computing Systems
The interconnect plays a key role in both the cost and performance of large-scale HPC systems. The cost of future high-bandwidth electronic interconnects is expected to increase d...
Kevin J. Barker, Alan F. Benner, Raymond R. Hoare,...
153
Voted
GRIDNETS
2008
15 years 3 months ago
A High Performance SOAP Engine for Grid Computing
Web Service technology still has many defects that make its usage for Grid computing problematic, most notably the low performance of the SOAP engine. In this paper, we develop a n...
Ning Wang, Michael Welzl, Liang Zhang
112
Voted
CORR
2007
Springer
114views Education» more  CORR 2007»
15 years 2 months ago
High Performance Direct Gravitational N-body Simulations on Graphics Processing Units
We present the results of gravitational direct N-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the re...
Simon Portegies Zwart, Robert G. Belleman, Peter G...