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VR
2002
IEEE
170views Virtual Reality» more  VR 2002»
15 years 1 months ago
Handling of Virtual Contact in Immersive Virtual Environments: Beyond Visuals
This paper addresses the issue of improving the perception of contact that users make with purely virtual objects in virtual environments. Because these objects have no physical c...
Robert W. Lindeman, James N. Templeman, John L. Si...
SOUPS
2009
ACM
15 years 8 months ago
A user study of the expandable grid applied to P3P privacy policy visualization
Displaying website privacy policies to consumers in ways they understand is an important part of gaining consumers’ trust and informed consent, yet most website privacy policies...
Robert W. Reeder, Patrick Gage Kelley, Aleecia M. ...
CHI
2005
ACM
16 years 2 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
ETFA
2005
IEEE
15 years 7 months ago
Designing usable decision support systems for HVM
In High Volume Manufacturing (HVM), system control is shared between automation and human workers. The social organisation of workers plays an important role in supporting human d...
Connor Upton, Gavin Doherty
VAST
2004
ACM
15 years 7 months ago
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it...
Pablo de Heras Ciechomski, Branislav Ulicny, Rache...