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VISUALIZATION
2005
IEEE
15 years 7 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
JSSPP
1997
Springer
15 years 5 months ago
Implications of I/O for Gang Scheduled Workloads
This paper examinestheimplicationsofgang schedulingfor generalpurpose multiprocessors. The workloads in these environments include both compute-bound parallel jobs, which often re...
Walter Lee, Matthew Frank, Victor Lee, Kenneth Mac...
SI3D
2005
ACM
15 years 7 months ago
A lighting model for general participating media
Efficient and visually compelling reproduction of effects due to multiple scattering in participating media remains one of the most difficult tasks in computer graphics. Althoug...
Kyle Hegeman, Michael Ashikhmin, Simon Premoze
GRAPHICSINTERFACE
2008
15 years 3 months ago
Semantic pointing for object picking in complex 3D environments
Today's large and high-resolution displays coupled with powerful graphics hardware offer the potential for highly realistic 3D virtual environments, but also cause increased ...
Niklas Elmqvist, Jean-Daniel Fekete
VG
2001
15 years 3 months ago
Topology-Guided Downsampling
We present a new downsampling method for structured volume grids, which preserves much more of the topology of a scalar field than existing downsampling methods by preferably selec...
Martin Kraus, Thomas Ertl