Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
This paper examinestheimplicationsofgang schedulingfor generalpurpose multiprocessors. The workloads in these environments include both compute-bound parallel jobs, which often re...
Walter Lee, Matthew Frank, Victor Lee, Kenneth Mac...
Efficient and visually compelling reproduction of effects due to multiple scattering in participating media remains one of the most difficult tasks in computer graphics. Althoug...
Today's large and high-resolution displays coupled with powerful graphics hardware offer the potential for highly realistic 3D virtual environments, but also cause increased ...
We present a new downsampling method for structured volume grids, which preserves much more of the topology of a scalar field than existing downsampling methods by preferably selec...