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CGF
2011
14 years 1 months ago
Two-Level Grids for Ray Tracing on GPUs
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
SI3D
2012
ACM
13 years 5 months ago
An example-based motion synthesis technique for locomotion and object manipulation
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
Andrew W. Feng, Yuyu Xu, Ari Shapiro
MICCAI
2004
Springer
15 years 10 months ago
High Quality Autostereoscopic Surgical Display Using Anti-aliased Integral Videography Imaging
This paper presents an autostereoscopic three-dimensional (3-D) surgical display with high quality integral videography (IV) rendering algorithm. IV is an animated extension of int...
Hongen Liao, Daisuke Tamura, Makoto Iwahara, Nobuh...
AFRIGRAPH
2004
ACM
15 years 3 months ago
High fidelity reconstruction of the ancient Egyptian temple of Kalabsha
The ancient Egyptian temple of Kalabsha dates back to 30 BC. In 1963 the temple was dismantled and moved to a new site in order to save it from the rising waters of the Lake Nasse...
Veronica Sundstedt, Alan Chalmers, Philippe Martin...
CGF
2000
127views more  CGF 2000»
14 years 9 months ago
Interactive High-Quality Maximum Intensity Projection
Maximum Intensity Projection (MIP) is a volume rendering technique which is used to visualize high-intensity structures within volumetric data. At each pixel the highest data valu...
Lukas Mroz, Helwig Hauser, Eduard Gröller