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NETGAMES
2005
ACM
15 years 3 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
CCS
2004
ACM
15 years 3 months ago
MAC and UML for secure software design
Security must be a first class citizen in the design of large scale, interacting, software applications, at early and all stages of the lifecycle, for accurate and precise policy ...
Thuong Doan, Steven A. Demurjian, T. C. Ting, Andr...
CLUSTER
2002
IEEE
15 years 2 months ago
Leveraging Standard Core Technologies to Programmatically Build Linux Cluster Appliances
Clusters have made the jump from lab prototypes to fullfledged production computing platforms. The number, variety, and specialized configurations of these machines are increasi...
Mason J. Katz, Philip M. Papadopoulos, Greg Bruno
AGENTS
2000
Springer
15 years 2 months ago
Expressive autonomous cinematography for interactive virtual environments
We have created an automatic cinematography system for interactive virtual environments. This system controls a virtual camera and lights in a three-dimensional virtual world inha...
Bill Tomlinson, Bruce Blumberg, Delphine Nain
CHI
1997
ACM
15 years 1 months ago
MOBI-D: A Model-Based Development Environment for User-Centered Design
MOBI-D (Model-Based Interface Designer) is a software environment the design and development of user interfaces from declarative interface models. End-users informally describe ta...
Angel R. Puerta, David Maulsby