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» How designers design and program interactive behaviors
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APSEC
2002
IEEE
15 years 2 months ago
An Automated Refactoring Approach to Design Pattern-Based Program Transformations in Java Programs
Software often needs to be modified for accommodating requirements changes through the software life cycle. To deal with several accidental requirements changes related to softwa...
Sang-Uk Jeon, Joon-Sang Lee, Doo-Hwan Bae
VRCAI
2004
ACM
15 years 3 months ago
Explorative construction of virtual worlds: an interactive kernel approach
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Jinseok Seo, Gerard Jounghyun Kim
CHI
2006
ACM
15 years 10 months ago
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Digital Manipulatives embed computation in familiar children's toys and provide means for children to design behavior. Some systems use "record and play" as a form ...
Hayes Raffle, Amanda J. Parkes, Hiroshi Ishii, Jos...
ECOOPW
1997
Springer
15 years 2 months ago
Design Patterns vs. Language Design
This report investigates the relationships between design patterns and programming languages. A comparison is carried out between the usual track of programming languages developme...
Joseph Gil, David H. Lorenz
OZCHI
2006
ACM
15 years 3 months ago
Learning from interactive museum installations about interaction design for public settings
This paper reports on the evaluation of a digitallyaugmented exhibition on the history of modern media. We discuss visitors’ interaction with installations and corresponding int...
Eva Hornecker, Matthias Stifter