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113
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ACMACE
2006
ACM
15 years 5 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
HUC
2010
Springer
15 years 21 days ago
Rethinking location sharing: exploring the implications of social-driven vs. purpose-driven location sharing
The popularity of micro-blogging has made generalpurpose information sharing a pervasive phenomenon. This trend is now impacting location sharing applications (LSAs) such that use...
Karen P. Tang, Jialiu Lin, Jason I. Hong, Daniel P...
79
Voted
CHI
2011
ACM
14 years 3 months ago
The polymath project: lessons from a successful online collaboration in mathematics
Although science is becoming increasingly collaborative, there are remarkably few success stories of online collaborations between professional scientists that actually result in ...
Justin Cranshaw, Aniket Kittur
CHI
2005
ACM
16 years 19 hour ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
84
Voted
NORDICHI
2006
ACM
15 years 5 months ago
Designing familiar open surfaces
While participatory design makes end-users part of the design process, we might also want the resulting system to be open for interpretation, appropriation and change over time to...
Kristina Höök